Autodesk MasterClasses at Siggraph 2008

I will be doing a 90min presentation at this year's Los Angeles Siggraph 2008 as part of the Autodesk MasterClasses on Wed, August 13th. The course is called "Shading & Texturing Sets, Props and Vehicles". In the class, I will be showing off a pipeline for efficiently adding shading and textures to anything non organic, whether it be for a set, a vehicle, props or a giant evil fighting robot.

I'll go over some basics, and then delve into a number of more advanced tricks that I use shade fast, including a number of tools I've written.

The course stresses that these techniques can be used no matter what software or renderer you choose to use, so example files will be done in Brazil, scanline and mentalray for 3dsmax, but even maya users can walk away from this course with some useful theory.

The course is for intermediate users, so there's material in here that should be useful to people just starting out, people with a decent working knowledge of max, and super users who want some advanced tips and tricks to help speed up their workflow.

Go here for information on getting tickets and for more information on the course...

http://area.autodesk.com/index.php/masterclass/event2/2008_siggraph_masterclasses/

And feel free to email me if you have any specific questions about the topics I'll be covering.

Thanks.