How it's made - 2000AD prog 1659

So, just a quick post today, 'cos I often get emails about how I set about creating cover art. I'll concentrate on my recent Dredd cover for 2000AD, from a few weeks ago:

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Prog 1659 in all its Technicolour glory!

It always starts with a sketch, in this case I did 3 quick B&W thumbnails for Tharg, of which he preferred thumbnail #1:

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Thumbnail_001 - the chosen one!

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Thumbnail_002 - classic Bolland angle

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Thumbnail_003 - off roading it!

From here, I quickly mock up and render a version of the cover using various items of stock imagery and models from my now extensive library of 'bits'. It's amazing how quickly you can build up a good resource for use in any illustration.

(Above)
Initial render and Photoshop composite

Then on to the fun part - the final paintover, painting in detail and effects, adding in elements that would probably take days to set up and render (yes, particle effects, I'm talking to you!).

This is where I tie all the pieces together, getting character into the expression, adding in film grain and some EFX to give the image some 'pop'!

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Final image with all the bells and whistles.
I received a lot of great feedback at BICS for this one.

In a nutshell, that's how it's made. I use the computer merely as a tool, the same way other artists use watercolour, airbrush or oils.

As usual - if anyone wants to drop me a mail about this or any other piece, commissions or any potential work- feel free to contact me at the email up there on the right. Alternatively, if you'd like leave a comment don't be afraid to do so.

Next up - Battletech.