Showing posts with label Education. Show all posts
Showing posts with label Education. Show all posts

Soulburn 3D Education Page Updated Apr 7th 2009

The Soulburn CG Education Page has been updated:

http://www.neilblevins.com/cg_education/cg_education.htm


* I will be giving 2 presentations at this year's "End User Event 2009" May 28th-29th in Utrecht, The Netherlands. The first will be the Pixar related talk "The Sets Of Wall-E: Trash Planet" where I will discuss some of the challenges the Pixar sets team encountered making a giant world of trash. The second talk will be called "Shading And Texturing Hard Surface Models", which will be a non-Pixar talk where I show a number of techniques I use in my personal work when shading and texturing hard surface models. While 3dsmax will be my primary example platform, theory from this talk can be applied to the 3d app and renderer or your choice. For more info, please visit here.
* Also added 2 new simple Photoshop tips, Converting A Grayscale Image To Black On Transparent.
* Added Changing A Photoshop Layer's Color To A Different Color While Keeping Transparency.

Soulburn 3D Education Page Updated Mar 19th 2009

The Soulburn CG Education Page has been updated:

http://www.neilblevins.com/cg_education/cg_education.htm


* Added a new lesson, Multiple UV Tiles.
* Added more info to my Pelt Mapping lesson about evening out uvs across the entire surface.
* Added a whole ton of new info to my Converting A Mudbox 2.0 Model To 3DSMax lesson, which outlines a far superior export technique.

Soulburn 3D Education Page Updated Mar 14th 2009

The Soulburn CG Education Page has been updated:

http://www.neilblevins.com/cg_education/cg_education.htm


Added a new lesson, Replacing Scatter With PFlow.