SoulburnScripts Updated May 16th 2008

Some new scripts and new features.

Max script update:

The scripts have now been tested in Max 2009, and everything seems fine. So I'm adding official compatability with Max 2009. Let me know if you run into any weirdness.

Added 2 new scripts:

VertexMapDisplayer: Toggles or turns on or off the vertex map viewport display for all scene or selected objects.
instanceTrimmer: Takes a selection and reduces the selection to include only a single instance from each set of instances.

Updated several scripts, here's the major updates:

attachSelectedObjects: Fixed bug that can cause a crash when not using auto-detect mode.
objectReplacer: Now retains child info as well.
nameManager: Added several new modes, a mode to name objects based off material names, and a strip function and a uniquify name function. Also reordered a number of functions, so please be careful when starting the script that the function you've previously chosen hasn't changed to a new one before executing it. You can also just go to your scripts\SoulburnScripts\presets directory and delete any file named nameManager.ini, then you should be safe.
blendedBoxMapMaker: Added a way to specify the size of the modifiers.
objectDetacher: Gives an error message when trying to work on an object it can't affect.

http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm