My Gnomon DVD "Hard Surface Shading And Texturing" is now out.
Here's the description from the website: "In this DVD, Neil introduces his pipeline for shading and texturing hard surface models. The pipeline can be used for any highres models, such as models for photoreal fx work, animated feature films, ride films or videogame cinematics. In Part 1, he discusses reference gathering, how to make a visual details list, and common shaders. Then he outlines all of the major methods for placing patterns on your surface, their advantages and disadvantages, and ways of creating patterns, including procedurals, photo manipulation, and hand painting. He breaks up the lecture with practical demonstrations in Adobe photoshop and 3dstudio max using the Scanline, Brazil and mentalray renderers, and stresses how the theory can be applicable to your 3d application and renderer of choice. In Part 2, he uses the theory and pipeline from Part 1 to shade and texture a 2000+ object robot character and simple environment using 3ds Max, Photoshop and Brazil. With a focus on texturing thousands of objects fast and efficiently and theory that is useful in any 3d app or renderer, this intermediate level course is sure to add many new tricks to your personal arsenal."
To order, or for more information, go here.
The Soulburn CG Education Page has been updated:
http://www.neilblevins.com/cg_education/cg_education.htm
* Added a few new details to Piles Of Rubble
* Added a few new details to Replacing Scatter With PFlow.