Max script update:
Added a new script:
thinFaceSelector: Find and selects faces that are really tall and thin. Good for finding thin faces in a complex mesh, faces that may be best to subdivide to make all your faces more square.
A bunch of bug fixes:
soulburnScriptsLister: Fixed a bug that would cause the script to crash if you hadn't selected a script for soulburnScriptsLister to run.
vertexAndEdgeConnector: Now lets you override the Pinch and Slide values as well.
blendedBoxMapMaker: Some UI wasn't turning on and off properly, now it does.
cornerEdgeToVertexMap: Fixed a bug that would cause the script to crash when working on non Editable Poly objects.
modifierUtilities: Added a new mode, "Select Objects with Material Modifier By ID"
texmapPreview: Added a way to always render the locked viewport in Max 2009.
objectDropper: You can now use multiple ground objects. Completely redid the UI.
http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm
Thanks to everyone for your support.